Showing posts with label Training. Show all posts
Showing posts with label Training. Show all posts
January 02, 2007
Country of origin labeling for clothing
I couldn't resist writing a blog about this particular care/content tag found in a t-shirt that was a Christmas present. This is perhaps one of the worst labels I have seen in a long time. In fact, I believe it was purposely written to make it look like it was made in the USA.
The maker of this shirt did a few things right. The tag clearly states the content of 100% Cotton and it was placed at the back of the neck. Unfortunately, this is the only thing they did right.
The first obvious problem is the different font sizes. Notice how the words Dominican Republic are smaller than anything else. You might think they made those words smaller so they could fit on one line of the tag. But the placement of all the words could make a consumer believe the shirt was actually made in the USA. I did when I first looked at it. Further, the addition of the phrase "of USA Fabric" is extraneous. It should simply state, "Made in Dominican Republic" period.
This tag would not be acceptable by FTC guidelines. When writing a tag, all of the words on the tag should be of a uniform, legible font size. The tag would be rejected for more than the font size issue. This particular shirt is missing a care tag and manufacturer identification. The content tag does not need to include the manufacturers name or RN number. That information should be included on the care tag and/or other packaging. It would be impossible to track down who manufactured this shirt. The FTC could go after the retailer, in this case.
This kind of thing should have been caught when the items were brought into the US. I am, however, not surprised to see it was missed.
Labels:
Care/Content Tags,
CPSC,
Manufacturing,
Regulations,
Technical Design,
Training
October 25, 2006
Where do you get your inspiration?"
Over the last few years, I have given a few speeches to high school classes. The inevitable question you hear is, "Where do you get your inspiration?" I wish I could nail down a specific thing that inspires me, but it is not as simple as one thing. Many designers have a specific thing that motivated or inspired them to start. The more difficult thing is maintaining that inspiration.
My first job, right out of college, was with a children's design company. I will never know why they hired me - I was so green to the business. I had assumed that I would work with this company for a few years and then move onto a category that I truly wanted to design. I knew nothing about children's clothing and really didn't like it. Little did I know how important that first job would be. None of the advisors in college advise you to look for a job in the category you want right from the start. My advisors were more concerned with making sure their graduates had ANY job in the fashion industry - a topic for another blog.
Over time, I grew to like children's clothing and then to be inspired. Now, I can say I love designing children's clothing. I can't even imagine working in any other category. (In fact, it would be difficult for me to move to another category based on my skill set and experience - again another blog entry). Inspiration came to me through exposure to the category and hard work.
I have been surrounded by children's clothing and products for years now. If a new idea comes to me, I can immediately apply it to various children's products. Part of the exposure to the category came simply because of my physical work environment. Past clothing lines hung on the walls, fabric swatches hung in the design library, and more. One of my job requirements was to shop the market. Meaning, I was literally paid to shop. I went to the mall and boutiques every two weeks. I got to learn how frequently stores changed their displays, what things were selling, what was discounted, when sales occurred. I not only shopped the children's departments, but others too. Sometimes, categories that were completely unrelated. I would come home with sketches in my notebook of things I had seen or ideas to try.
Another important job requirement was to walk trade shows. It is difficult as a designer to attend retail trade shows because salesmen know why you are there (your tag usually says designer). This is probably the best way to check out the competition before their products hit the retail floors. You can spot which booths are busy and which are not. You can identify trends that are hot. Fabric trade shows is another way to pick up on color and print trends.
Eventually, you get to the point as a designer where you can predict what is coming next. It is in your blood. I can remember when a co-worker/designer and I both showed up at work wearing the exact same shade of lilac top. We had both sensed that color would be important next season and had made personal purchases accordingly.
So, my original inspiration was the need for a job - and to succeed in it. Today, it is so much a part of me, that I can't imagine doing anything else.
Labels:
Clothing for Children,
Design,
Experience,
Fashion Industry,
Inspiration,
Training
July 24, 2006
Project Runway - A fantasy design world
Season 3 has started and I have to admit that I like to watch the show. It reminds me so much of my design school experience. In design school you are frequently given similar challenges to design something to fit a certain customer or target market. The work rooms feel familiar too, even some of the personalities.
There are a few things that continue to bug me about the show. The designer this show tries to discover is what I call a fantasy designer. There is a certain segment of the fashion business where a designer works with wealthy customers to create an evening dress or expensive sportswear. Their clientele consists of actors or other celebrities. That particular segment is so small that the continual portrayal as an ideal is an insult to the rest of us in the fashion business. Project Runway completely ignores many product categories, including children.
I am talking about designers that work in the trenches - mass market apparel. Creating something as cheaply as possible while maintaining a certain quality level. Worrying about profit margins and overseas manufacturing. This is the real world. This is the world where most designers work. Working for a large apparel business is gritty, real work. The hours are just as long and as stressful.
Another type of designer is an enterepeneur who has started their own business and sells to ordinary people. This kind of designer is more grounded and realistic about their customer and their product. They have a look that is interesting and sells. They are smart and understand business and fashion. It takes a lot of strength and will power to start a business from the ground-up.
I have to give credit to Jay (Season 1 winner) and Chloe (Season 2). Neither of them went the celebrity designer route you would expect. Jay took his time to figure the business end out before launching his line. Chloe expanded her own existing business. This is so smart.
I wish the show would give challenges to the competitors that are more realistic. One real-world challenge I faced was to design a children's fluffy dress - labor and materials - for under $5. Such a dress would retail for about $15.99 at a big box retailer. Now that is a challenge!
So yes, I would love to see them attempt other product categories. The fashion industry is so diverse. What about an outfit for a 50+ year old woman? Baby boomers are becoming one of the larger customer profiles. How about a maternity outfit? A new print for a scarf, tie, or umbrella? A children's look? I really, really want to see these designers try something other than a silk charmeuse evening gown.
I will probably keep watching this season. I am hooked, I admit it. I just hope the show doesn't spin out of control and become more ridiculous with time.
Labels:
Design,
Fashion Industry,
Project Runway,
The Business End,
Training
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